描述
Sins of a Solar Empire II is the highly anticipated sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of a 4X experience. As both emperor and battle commander, you must lead one of six playable factions to victory against the looming threat of extinction! Real-Time Tactics Meets 4X DepthThere are no turns, no separate battle mode, and no strategic mode. It's all one mode, and it's all in real-time.Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and plays a crucial role in the battle. Instantly zoom back out to manage your empire, where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape. Unparalleled Gameplay ExperiencesSins of a Solar Empire II delivers sprawling empires, massive fleets, and completely new and exciting gameplay moments that can only be found in Sins II.- The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.- The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.- The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.- The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.- The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.- The Backstab: Protect yourself from a backstab by establishing a time-locked alliance. But pay attention to the time - your "ally" may move their fleet to your doorstep just as the lock expires! Key Features- A Dynamic Galaxy: Planets orbit their stars in real-time, causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.- 3 Unique Races: It's War Year 35, and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive. - TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income. - Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy, they use their mastery of phase space to conquer and acquire resources to continue their exodus. - Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.- 6 Playable Factions: Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game-changing new Empire Systems add a whole new level of strategic capabilities.- Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor, and hull points give greater depth to units and tactical decisions.- Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.
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